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API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavigationInvokerComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h |
| Include Path | #include "NavigationInvokerComponent.h" |
Syntax
UCLASS (ClassGroup=(Navigation), Meta=(BlueprintSpawnableComponent), MinimalAPI)
class UNavigationInvokerComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UNavigationInvokerComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavigationInvokerComponent
(
const FObjectInitializer& ObjectInitializer |
NavigationInvokerComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetGenerationRadius() |
NavigationInvokerComponent.h | ||
float GetRemovalRadius() |
NavigationInvokerComponent.h | ||
void RegisterWithNavigationSystem
(
UNavigationSystemV1& NavSys |
NavigationInvokerComponent.h | ||
void SetGenerationRadii
(
const float GenerationRadius, |
Sets generation/removal ranges. | NavigationInvokerComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate
(
bool bReset |
NavigationInvokerComponent.h | ||
virtual void Deactivate() |
NavigationInvokerComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
NavigationInvokerComponent.h |