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API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavTestRenderingComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavTestRenderingComponent.h |
| Include Path | #include "NavMesh/NavTestRenderingComponent.h" |
Syntax
UCLASS (ClassGroup=Debug)
class UNavTestRenderingComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UNavTestRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Functions
Protected
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
NavMesh/NavTestRenderingComponent.h |