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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavRelevantComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavRelevantComponent.h |
Include | #include "NavRelevantComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavRelevantComponent.cpp |
void ForceNavigationRelevancy
&40;
bool bForce
&41;
Remarks
Force relevancy and skip attaching navigation data to owner's root entry