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API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavLinkRenderingComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h |
| Include Path | #include "NavLinkRenderingComponent.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI)
class UNavLinkRenderingComponent : public UPrimitiveComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UNavLinkRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavLinkRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
NavLinkRenderingComponent.h |
Functions
Public
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ComponentIsTouchingSelectionBox
(
const FBox& InSelBBox, |
NavLinkRenderingComponent.h | ||
virtual bool ComponentIsTouchingSelectionFrustum
(
const FConvexVolume& InFrustum, |
NavLinkRenderingComponent.h | ||
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
NavLinkRenderingComponent.h | ||
virtual bool GetIgnoreBoundsForEditorFocus() |
NavLinkRenderingComponent.h | ||
virtual bool ShouldRecreateProxyOnUpdateTransform() |
Should recreate proxy one very update | NavLinkRenderingComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
NavLinkRenderingComponent.h |