Navigation
API > API/Runtime > API/Runtime/NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UNavLinkRenderingComponent
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h |
| Include | #include "NavLinkRenderingComponent.h" |
Syntax
class UNavLinkRenderingComponent : public UPrimitiveComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNavLinkRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | ComponentIsTouchingSelectionBox
(
const FBox& InSelBBox, |
Determines whether the supplied bounding box intersects with the component. | |
| bool | ComponentIsTouchingSelectionFrustum
(
const FConvexVolume& InFrustum, |
Determines whether the supplied frustum intersects with the component. | |
| FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | ||
| bool | Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it. | ||
| bool | Should recreate proxy one very update |
Overridden from USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |