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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkCustomComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
void SetBroadcastData
&40;
float Radius,
ECollisionChannel TraceChannel,
float Interval
&41;
Remarks
Set properties of trigger around link entry point(s), that will notify nearby agents about link state change