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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavLinkCustomComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UNavLinkCustomComponent::PostLoad()
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
| Include | #include "NavLinkCustomComponent.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.