Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkCustomComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UNavLinkCustomComponent::PostLoad()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.