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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkCustomComponent
- UActorComponent::OnRegister()
- UNavRelevantComponent::OnRegister()
- UNavLinkCustomComponent::OnRegister()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.