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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkCustomComponent
- INavLinkCustomInterface::IsLinkPathfindingAllowed()
- UNavLinkCustomComponent::IsLinkPathfindingAllowed()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
virtual bool IsLinkPathfindingAllowed
&40;
const UObject &42; Querier
&41; const
Remarks
Check if link allows path finding Querier is usually an AIController trying to find path