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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkCustomComponent
- UActorComponent::GetComponentInstanceData()
- UNavLinkCustomComponent::GetComponentInstanceData()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkCustomComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData&40;&41; const
Remarks
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation