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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkComponent
- UPrimitiveComponent::ShouldRecreateProxyOnUpdateTransform()
- UNavLinkComponent::ShouldRecreateProxyOnUpdateTransform()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkComponent.h |
Include | #include "NavLinkComponent.h" |
virtual bool ShouldRecreateProxyOnUpdateTransform&40;&41; const
Remarks
Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves. true to recreate the proxy when UpdateTransform is called.