Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkComponent
- INavRelevantInterface::IsNavigationRelevant()
- UPrimitiveComponent::IsNavigationRelevant()
- UNavLinkComponent::IsNavigationRelevant()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkComponent.h |
Include | #include "NavLinkComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkComponent.cpp |
virtual bool IsNavigationRelevant&40;&41; const
Remarks
Are modifiers active?