Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavCollision
- UObject::NeedsLoadForTargetPlatform()
- UNavCollision::NeedsLoadForTargetPlatform()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavCollision.h |
Include | #include "NavCollision.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavCollision.cpp |
virtual bool NeedsLoadForTargetPlatform
&40;
const class ITargetPlatform &42; TargetPlatform
&41; const
Remarks
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on the target platform true if this object should be loaded on the target platform