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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavCollision
- UObject::NeedsLoadForClient()
- UNavCollision::NeedsLoadForClient()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavCollision.h |
Include | #include "NavCollision.h" |
virtual bool NeedsLoadForClient&40;&41; const
Remarks
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on clients true if this object should be loaded on clients