Navigation
API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/NavMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UDebugDrawComponent
- UNavMeshRenderingComponent
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
| Include | #include "NavMesh/NavMeshRenderingComponent.h" |
Syntax
class UNavMeshRenderingComponent : public UDebugDrawComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bCollectNavigationData | ||
| uint32: 1 | bForceUpdate | ||
| FTimerHandle | TimerHandle |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNavMeshRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ForceUpdate () |
||
| void | GatherData
(
const ARecastNavMesh& NavMesh, |
Gathers drawable information from NavMesh and puts it in OutProxyData. | |
| bool | |||
| bool | IsNavigationShowFlagSet
(
const UWorld* World |
||
| void |
Overridden from UDebugDrawComponent
| Type | Name | Description | |
|---|---|---|---|
| FDebugRenderSceneProxy * | Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) |
Overridden from USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | OnRegister () |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. | |
| void | OnUnregister () |
Called when a component is unregistered. |