Navigation
API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/NavMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ANavMeshBoundsVolume
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h |
| Include | #include "NavMesh/NavMeshBoundsVolume.h" |
Syntax
class ANavMeshBoundsVolume : public AVolume
Remarks
This volume only blocks the path builder - it has no gameplay collision
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNavAgentSelector | SupportedAgents |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ANavMeshBoundsVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. | ||
| void | Called after all currently registered components are cleared |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostEditUndo () |
Called after applying a transaction to the object. |