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Unreal Engine C++ API Reference > Runtime > NavigationSystem > INavLinkCustomInterface
- INavLinkCustomInterface::OnLinkMoveStarted()
- UNavLinkCustomComponent::OnLinkMoveStarted()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomInterface.h |
Include | #include "NavLinkCustomInterface.h" |
virtual bool OnLinkMoveStarted
&40;
class UObject &42; PathComp,
const FVector & DestPoint
&41;
Remarks
Notify called when agent starts using this link for movement. returns true = custom movement, path following will NOT update velocity until FinishUsingCustomLink() is called on it