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API > API/Runtime > API/Runtime/NavigationSystem
| |
|
| Name |
FTileHistoryData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path |
#include "NavigationSystem.h" |
Syntax
struct FTileHistoryData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EndRegenFrame |
int64 |
Frame when tile processing ended. |
NavigationSystem.h |
|
| StartRegenFrame |
int64 |
Frame when tile processing started. |
NavigationSystem.h |
|
| TileRegenTime |
float |
Accumulated time spent processing the tile (seconds). |
NavigationSystem.h |
|
| TileWaitTime |
float |
Time between the tile was requested and when it's finished building (seconds). |
NavigationSystem.h |
|
| TileX |
int32 |
Tile coordinates |
NavigationSystem.h |
|
| TileY |
int32 |
|
NavigationSystem.h |
|