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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FPathFindingQueryData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavigationSystemTypes.h | |||
FPathFindingQueryData
(
const UObject* InOwner, |
NavigationSystemTypes.h |
FPathFindingQueryData()
| Name | FPathFindingQueryData |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
FPathFindingQueryData()
FPathFindingQueryData(const UObject *, const FVector &, const FVector &, FSharedConstNavQueryFilter, int32, bool, const FVector::FReal, const bool)
| Name | FPathFindingQueryData |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
FPathFindingQueryData
(
const UObject * InOwner,
const FVector & InStartLocation,
const FVector & InEndLocation,
FSharedConstNavQueryFilter InQueryFilter,
int32 InNavDataFlags,
bool bInAllowPartialPaths,
const FVector::FReal InCostLimit,
const bool bInRequireNavigableEndLocation
)