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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FPathFindingQuery > FPathFindingQuery
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
Include | #include "NavigationSystemTypes.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
FPathFindingQuery
&40;
const UObject &42; InOwner,
const ANavigationData & InNavData,
const FVector & Start,
const FVector & End,
FSharedConstNavQueryFilter SourceQueryFilter,
FNavPathSharedPtr InPathInstanceToFill,
const FVector::FReal CostLimit,
const bool bInRequireNavigableEndLocation
&41;