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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FPathFindingQuery
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
Include | #include "NavigationSystemTypes.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
static FVector::FReal ComputeCostLimitFromHeuristic
&40;
const FVector & StartPos,
const FVector & EndPos,
const FVector::FReal HeuristicScale,
const FVector::FReal CostLimitFactor,
const FVector::FReal MinimumCostLimit
&41;
Remarks
Utility function to compute a cost limit using an Euclidean heuristic, an heuristic scale and a cost limit factor CostLimitFactor: multiplier used to compute the cost limit value from the initial heuristic MinimumCostLimit: minimum clamping value used to prevent low cost limit for short path query