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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
void SetSourceActor
&40;
const AActor & InSourceActor
&41;
Remarks
Set's up the path to use SourceActor's location in case of recalculation