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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
void SetIgnoreInvalidation
&40;
bool bShouldIgnore
&41;
Remarks
If ignoring, path will stay bUpToDate after being invalidated due to a change to underlying navigation (observer and auto repath will NOT be triggered!)