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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
void SetGoalActorObservation
&40;
const AActor & ActorToObserve,
float TetherDistance
&41;
Remarks
Enables path observing specified AActor's location and update itself if actor changes location