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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
- FNavigationPath::ResetForRepath()
- FNavMeshPath::ResetForRepath()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
virtual void ResetForRepath&40;&41;
Remarks
Resets all variables describing generated path before attempting new pathfinding call. This function will NOT reset setup variables like goal actor, filter, observer, etc