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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
virtual void OnPathUpdated
&40;
ENavPathUpdateType::Type UpdateType
&41;
Remarks
Optional notify called when path finishes update, before broadcasting to observes - requires bUseOnPathUpdatedNotify flag set