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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
FVector GetPathFindingStartLocation&40;&41; const
Remarks
Retrieved location to start path finding from (in case of path recalculation)