Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath
- FNavigationPath::GetCostFromNode()
- FNavMeshPath::GetCostFromNode()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
virtual FVector::FReal GetCostFromNode
&40;
NavNodeRef PathNode
&41; const
Remarks
Get cost of path, starting from given node