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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationPath > DoesIntersectBox
- FNavigationPath::DoesIntersectBox()
- FNavMeshPath::DoesIntersectBox()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
virtual bool DoesIntersectBox
&40;
const FBox & Box,
uint32 StartingIndex,
int32 &42; IntersectingSegmentIndex,
FVector &42; AgentExtent
&41; const
Remarks
Checks if given path, starting from StartingIndex, intersects with given AABB box