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Unreal Engine C++ API Reference > Runtime > NavigationSystem
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationOctree.h |
Include | #include "NavigationOctree.h" |
Syntax
struct FNavigationOctreeSemantics
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyOffset
(
FNavigationOctreeElement& Element, |
|
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bool | AreElementsEqual
(
const FNavigationOctreeElement& A, |
|
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const FBoxSphereBounds & | GetBoundingBox
(
const FNavigationOctreeElement& NavData |
|
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void | SetElementId
(
FOctree& OctreeOwner, |
Typedefs
Name | Description |
---|---|
ElementAllocator | |
FOctree |
Constants
Name | Description |
---|---|
MaxElementsPerLeaf | |
MaxNodeDepth | |
MinInclusiveElementsPerNode |