Navigation
API > API/Runtime > API/Runtime/NavigationSystem
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include | #include "NavigationSystemTypes.h" |
Syntax
struct FNavigationInvoker
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< AActor > | Actor | The Invoker source should be either an Actor or an Object. | |
| float | GenerationRadius | Tiles GenerationRadius away or close will be generated if they're not already present | |
| TWeakInterfacePtr< INavigationInvokerInterface > | Object | ||
| ENavigationInvokerPriority | Priority | Invoker Priority used when dirtying tiles | |
| float | RemovalRadius | Tiles over RemovalRadius will get removed. | |
| FNavAgentSelector | SupportedAgents | Restrict navigation generation to specific agents |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FNavigationInvoker
(
AActor& InActor, |
|||
FNavigationInvoker
(
INavigationInvokerInterface& InObject, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetLocation
(
FVector& OutLocation |
||
| FString | GetName () |