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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavigationDataHandler
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationDataHandler.h |
Include | #include "NavigationDataHandler.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationDataHandler.cpp |
void UpdateActorAndComponentsInNavOctree
&40;
AActor & Actor
&41;