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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavRegenTimeSliceManager
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
void CalcTimeSliceDuration
&40;
const TArray< TObjectPtr< ANavigationData >> & NavDataSet,
int32 NumTilesToRegen,
const TArray< double > & CurrentTileRegenDurations
&41;