Navigation
API > API/Runtime > API/Runtime/NavigationSystem
| |
|
| Name |
FNavMeshResolutionParam |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h |
| Include Path |
#include "NavMesh/RecastNavMesh.h" |
Syntax
USTRUCT ()
struct FNavMeshResolutionParam
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AgentMaxStepHeight |
float |
Largest vertical step the agent can perform |
NavMesh/RecastNavMesh.h |
- EditAnywhere
- Category=Generation
- Config
- Meta=(ClampMin="0.0")
|
| CellHeight |
float |
Vertical size of voxelization cell |
NavMesh/RecastNavMesh.h |
- EditAnywhere
- Category=Generation
- Config
- Meta=(ClampMin="1.0", ClampMax="1024.0")
|
| CellSize |
float |
Horizontal size of voxelization cell |
NavMesh/RecastNavMesh.h |
- EditAnywhere
- Category=Generation
- Config
- Meta=(ClampMin="1.0", ClampMax="1024.0")
|
Functions
Public