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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavLinkRenderingProxy
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingProxy.h |
Include | #include "NavLinkRenderingProxy.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkRenderingComponent.cpp |
static void DrawLinks
&40;
FPrimitiveDrawInterface &42; PDI,
TArray< FNavLinkDrawing > & OffMeshPointLinks,
TArray< FNavLinkSegmentDrawing > & OffMeshSegmentLinks,
TArray< float > & StepHeights,
FMaterialRenderProxy &42;const MeshColorInstance,
uint32 AgentMask
&41;
Remarks
Made static to allow consistent navlinks drawing even if something is drawing links without FNavLinkRenderingProxy