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Used to store navlink data during RerunConstructionScripts
| Name | FNavLinkCustomInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
| Include Path | #include "NavLinkCustomComponent.h" |
Syntax
USTRUCT ()
struct FNavLinkCustomInstanceData : public FActorComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FNavLinkCustomInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavLinkCustomComponent.h | |||
FNavLinkCustomInstanceData
(
const UNavLinkCustomComponent* SourceComponent |
NavLinkCustomComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNavLinkCustomInstanceData() |
NavLinkCustomComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuxiliaryCustomLinkId | FNavLinkAuxiliaryId | NavLinkCustomComponent.h | ||
| CustomLinkId | FNavLinkId | NavLinkCustomComponent.h |
Functions
Public
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
NavLinkCustomComponent.h | ||
virtual bool ContainsData() |
NavLinkCustomComponent.h |