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Unreal Engine C++ API Reference > Runtime > NavigationSystem
Inheritance Hierarchy
- FPathFindingQueryData
- FPathFindingQuery
- FAsyncPathFindingQuery
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Syntax
struct FAsyncPathFindingQuery : public FPathFindingQuery
Variables
Type | Name | Description | |
---|---|---|---|
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const TEnumAsByte< EPathFindingMode::Type > | Mode | |
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const FNavPathQueryDelegate | OnDoneDelegate | |
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const uint32 | QueryID | |
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FPathFindingResult | Result |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAsyncPathFindingQuery
(
const FPathFindingQuery& Query, |
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FAsyncPathFindingQuery
(
const UObject* InOwner, |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | GetUniqueID () |
Constants
Name | Description |
---|---|
LastPathFindingUniqueID |