Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationTestingActor
- INavPathObserverInterface::OnPathUpdated()
- ANavigationTestingActor::OnPathUpdated()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationTestingActor.h |
Include | #include "NavigationTestingActor.h" |
virtual void OnPathUpdated
&40;
class INavigationPathGenerator &42; PathGenerator
&41;
Remarks
Called on Navigation Agent when given PathGenerator updated it's path.