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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationTestingActor
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationTestingActor.h |
Include | #include "NavigationTestingActor.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationTestingActor.cpp |
void OnPathEvent
&40;
FNavigationPath &42; InvalidatedPath,
ENavPathEvent::Type Event
&41;
Remarks
Called when given path becomes invalid (via
See Also
PathObserverDelegate) NOTE: InvalidatedPath doesn't have to be instance's current Path