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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void TickAsyncBuild
&40;
float DeltaSeconds
&41;
Remarks
Ticks navigation build If the generator is set to time sliced rebuild then this function will only get called when there is sufficient time (effectively roughly once in n frames where n is the number of time sliced nav data generators currently building)