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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
bool TestHierarchicalPath
&40;
const FNavAgentProperties & AgentProperties,
const FPathFindingQuery & Query,
int32 &42; NumVisitedNodes
&41; const
Remarks
Synchronously checks if path between two points exists using hierarchical graph FNavAgentProperties will be found automatically
don't make this function virtual! Look at implementation details and its comments for more info. true if path has been found, false otherwise