Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
Syntax
TArray< FNavigationDirtyArea > SuspendedDirtyAreas
Remarks
Caches requests to rebuild dirty areas while nav rebuilding is suspended via SetRebuildingSuspended(true) call. Calling SetRebuildingSuspended(false) will result in pushing SuspendedDirtyAreas contents to the nav generator and clearing out of SuspendedDirtyAreas