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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
void PurgeUnusedPaths&40;&41;
Remarks
Removes from ActivePaths all paths that no longer have shared references (and are invalid in fact)