Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
- ANavigationData::GetRandomReachablePointInRadius()
- AAbstractNavData::GetRandomReachablePointInRadius()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
virtual bool GetRandomReachablePointInRadius
&40;
const FVector & Origin,
float Radius,
FNavLocation & OutResult,
FSharedConstNavQueryFilter Filter,
const UObject &42; Querier
&41; const
Remarks
Finds a random location in Radius, reachable from Origin