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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
FPathFindingResult FindPath
&40;
const FNavAgentProperties & AgentProperties,
const FPathFindingQuery & Query
&41; const
Remarks
Synchronously looks for a path from to for agent with properties . NavMesh actor appropriate for specified FNavAgentProperties will be found automatically
don't make this function virtual! Look at implementation details and its comments for more info. true if path has been found, false otherwise
Parameters
Name | Description |
---|---|
ResultPath | results are put here |