Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
- AActor::EndPlay()
- ANavigationData::EndPlay()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Overridable function called whenever this actor is being removed from a level