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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/ANavigationData
- AActor::Destroyed()
- ANavigationData::Destroyed()
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
| Include | #include "NavigationData.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending