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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
- AActor::Destroyed()
- ANavigationData::Destroyed()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending