Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData > BatchProjectPoints
- ANavigationData::BatchProjectPoints()
- AAbstractNavData::BatchProjectPoints()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
virtual void BatchProjectPoints
&40;
TArray< FNavigationProjectionWork > & Workload,
FSharedConstNavQueryFilter Filter,
const UObject &42; Querier
&41; const
Remarks
Project batch of points using shared search filter. This version is not requiring user to pass in Extent, and is instead relying on FNavigationProjectionWork.ProjectionLimit.
function should assert if item's FNavigationProjectionWork.ProjectionLimit is invalid